Dice Roller Online for Free

Roll digital dice for classroom games, tabletop sessions, random prompts, or quick number picks.

Randomizer Tools

Roll one or more virtual dice, choose the dice type, and add a modifier if needed.

Fair pickClassroom friendlyQuick repeats

Randomizer

Pool and pick settings

Dice Roller Randomizer Tools
Ready to start.

Result

Random selection

Result

Run the tool to see output, stats, or game progress here.

(function () { var started = false; function start() { if (started) { return; } if (!window.WLTPostTools || !window.WLTCoreUI || !window.WLTCommon) { window.setTimeout(start, 60); return; } started = true; var Common = window.WLTCommon; var implementation = { “controls”: [ { “id”: “diceCount”, “label”: “Dice count”, “type”: “number”, “default”: 2, “min”: 1, “max”: 12, “step”: 1 }, { “id”: “diceSides”, “label”: “Dice type”, “type”: “select”, “default”: “6”, “options”: [ { “value”: “4”, “label”: “d4” }, { “value”: “6”, “label”: “d6” }, { “value”: “8”, “label”: “d8” }, { “value”: “10”, “label”: “d10” }, { “value”: “12”, “label”: “d12” }, { “value”: “20”, “label”: “d20” }, { “value”: “100”, “label”: “d100” } ] }, { “id”: “modifier”, “label”: “Modifier”, “type”: “number”, “default”: 0, “step”: 1 } ], “actions”: [ { “id”: “run”, “label”: “Roll Dice”, “variant”: “primary” }, { “id”: “copy”, “label”: “Copy Rolls”, “variant”: “secondary” }, { “id”: “reset”, “label”: “Reset”, “variant”: “ghost” } ], “run”: function (ctx) { var values = ctx.getValues(); var diceCount = Math.max(1, Math.min(12, Number(values.diceCount) || 1)); var diceSides = Math.max(2, Number(values.diceSides) || 6); var modifier = Number(values.modifier) || 0; var rolls = []; for (var index = 0; index < diceCount; index += 1) { rolls.push(Common.randomInt(1, diceSides)); } var total = rolls.reduce(function (sum, roll) { return sum + roll; }, 0) + modifier; ctx.setStatus("Dice rolled.", "success"); return { title: "Dice roll result", summary: "The modifier was applied after the base roll total.", output: rolls.join(", "), stats: [ { label: "Base total", value: rolls.reduce(function (sum, roll) { return sum + roll; }, 0) }, { label: "Modifier", value: modifier >= 0 ? “+” + modifier : modifier }, { label: “Final total”, value: total }, ], }; } };
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var UNIT_GROUPS = { length: [ { value: “meter”, label: “Meter”, factor: 1 }, { value: “kilometer”, label: “Kilometer”, factor: 1000 }, { value: “centimeter”, label: “Centimeter”, factor: 0.01 }, { value: “millimeter”, label: “Millimeter”, factor: 0.001 }, { value: “mile”, label: “Mile”, factor: 1609.344 }, { value: “yard”, label: “Yard”, factor: 0.9144 }, { value: “foot”, label: “Foot”, factor: 0.3048 }, { value: “inch”, label: “Inch”, factor: 0.0254 }, ], weight: [ { value: “kilogram”, label: “Kilogram”, factor: 1 }, { value: “gram”, label: “Gram”, factor: 0.001 }, { value: “pound”, label: “Pound”, factor: 0.45359237 }, { value: “ounce”, label: “Ounce”, factor: 0.028349523125 }, ], time: [ { value: “second”, label: “Second”, factor: 1 }, { value: “minute”, label: “Minute”, factor: 60 }, { value: “hour”, label: “Hour”, factor: 3600 }, { value: “day”, label: “Day”, factor: 86400 }, ], temperature: [ { value: “celsius”, label: “Celsius” }, { value: “fahrenheit”, label: “Fahrenheit” }, { value: “kelvin”, label: “Kelvin” }, ], }; function requireValidNumber(value, ctx, message) { if (value === “” || !Number.isFinite(Number(value))) { ctx.setStatus(message, “warning”); return false; } return true; } function toDateInputValue(date) { return new Date(date.getTime() – date.getTimezoneOffset() * 60000).toISOString().slice(0, 10); } function toDateTimeInputValue(date) { return new Date(date.getTime() – date.getTimezoneOffset() * 60000).toISOString().slice(0, 16); } function breakdownDates(startDate, endDate) { var start = new Date(startDate.getFullYear(), startDate.getMonth(), startDate.getDate()); var end = new Date(endDate.getFullYear(), endDate.getMonth(), endDate.getDate()); var years = end.getFullYear() – start.getFullYear(); var months = end.getMonth() – start.getMonth(); var days = end.getDate() – start.getDate(); if (days < 0) { months -= 1; var previousMonth = new Date(end.getFullYear(), end.getMonth(), 0).getDate(); days += previousMonth; } if (months < 0) { years -= 1; months += 12; } return { years: years, months: months, days: days }; } window.WLTPostTools.mountRenderedTool({ root: "#wlt-tool-dice-roller", slug: "dice-roller", name: "Dice Roller", family: "random", type: "tool", implementation: implementation }); } start(); })(); [/wlt_inline_script]

Overview

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About Dice Roller

Dice Roller is a browser-based randomizer built for fast, no-sign-up workflows. With this page, you can roll digital dice for classroom games, tabletop sessions, random prompts, or quick number picks, review the result immediately, and keep moving without switching tabs.

Dice Roller works best when you need a result that feels fast, fair, and easy to repeat. These randomizer pages are especially useful for classrooms, raffles, games, small team choices, tie-breakers, and casual decision moments where the setup should stay lightweight.

How To Use

How to use Dice Roller

The fastest way to use Dice Roller is to enter your input, adjust only the settings you need, and run the main action once. After that, review the result panel, copy the output if necessary, and rerun the tool whenever you want to compare another version.

  1. Choose how many dice you want to roll and select the dice type.
  2. Add a positive or negative modifier if your game or workflow needs one.
  3. Run the roll to see the individual values and the final total.

Who Uses It

Who this page is for

Randomizer pages tend to perform best when the visitor wants a fast answer, a fair pick, or a light game mechanic with very little setup. That makes them useful across classrooms, meetings, small events, and casual personal decisions.

  • Teachers, players, and facilitators who need quick digital dice rolls.
  • Anyone using random numbers for games, activities, or fun group picks.

Helpful Tips

How to get better results

  • Keep the option list clean and avoid accidental duplicates unless you intentionally want some choices to appear more than once.
  • For classrooms or raffles, show the source list on screen before running the picker so everyone can see the selection pool clearly.
  • If you need a different result, rerun the same list instead of editing it first so the next pick stays comparable and fair.
See More:  Team Generator for Classroom and Groups

FAQ

Common questions

Yes. The dice selector includes several common dice types, including d20 and d100.
Yes. You can apply a modifier after the base dice total.

Author:wanglitou,Please indicate the source when forwarding: https://www.wanglitou.com/dice-roller/

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